Sunday, January 17, 2010

Battleship game for mobile

In December last year, I saw Kush playing battleship on the Active whizkid channel. I loved the game and so did Kush. But soon after the game was removed. I promised Kush that I will develop our own battleship game and he could play it on the mobile for as long as he wanted. Now when I made that promise I didn't realize the time it would take or how busy I would be in December. So one weekend, I thought about the game and crafted the first draft of design. Then Kush's nanaji came to visit us and the entire project was sidelined. Come January and the code is still not complete. When I got a much needed 3 days break because of boss's marriage, I vowed that I will take out the time needed to finish the game once and for all. I spent 1/2 a day on Friday wrapped up with macbook and then another 2/3 day on Saturday, which led to huge back ache and some back spasms. I requested Meetu to rub Moov cream but that didn't ameliorate the pain. Come Sunday I am still fixing bugs. At present, the grids are ready, the battleships can be hidden, the hit grid box show up as Red and the player can play the game for some time. Unfortunately it sometimes crashes and i am trying to find them and to fix them. I don't know if I can do it today or if my poor back will be able to bear the strain. Coming next week, we have lot of work on our plate and things are looking pretty grim these days. I have finally understood the main reason of why employees are making a beeline towards exiting this venture. I will elaborate on that some time later. But now I am back to the battleship game.
BTW I also spent some time going thru the algo book that i had bought. Went thru the greedy algorithm and absolutely loved it. Will definitely use it for allocating task items to resources for the next project plan :-)

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